AI Insights · Timothy · October 2022
Top 5 Sengoku Games in Oceania - Q3 2022
Discover the performance metrics of the top 5 Sengoku games in Oceania during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 Sengoku games in Oceania showed varied performance metrics across downloads, revenue, and active user trends. Here's a detailed look at how each game fared, based on data from Sensor Tower.
Ninja Village experienced fluctuations in both weekly downloads and revenue. Downloads peaked at 20 in mid-August and then tapered off to 7 by the end of September. Revenue saw a notable spike to $50 in mid-August, with other weeks ranging between $13 and $41.
Sengoku Fubu demonstrated a more dynamic revenue trend. Weekly revenue surged to $914 at the end of August before stabilizing around $400-$500 in September. Downloads were minimal but showed a slight increase, reaching 9 in early September. Active users fluctuated, peaking at 114 in early August and ending the quarter at 80.
The performance of 戦国花札合戦 was relatively stagnant. Downloads were negligible throughout the quarter, with brief upticks to 3 in mid-September. Revenue data was not available.
EnjoyLearning Old Japan Puzzle saw minimal activity with 4 downloads in the last week of July. Revenue and active user data were not reported.
The Samurai Wars also showed low engagement, with downloads reaching just 2 in the last week of September. No revenue or active user data was provided.
For more detailed insights and data, visit Sensor Tower.